A full UX/UI redesign of a Windows and Android parental control app. End to end ownership from audit and information architecture to a new design system, cross platform layouts and shippable specs.
Most parental control apps treat children as suspects. They rely on surveillance, hidden tracking, and one-way controls that can quietly erode trust between parent and child.
Our role was to completely redesign the Game Limiter experience for both Windows and Android, creating a product that instead promotes transparency, responsibility, and healthy conversations around screen time.
Although the UX team consisted of just two people, we had a great deal of ownership over the design process and direction of the product. Since Game Limiter had no dedicated UX team before we joined, we were given significant responsibility and flexibility in how we approached research, design, and collaboration with the rest of the team.
No hidden surveillance. The child sees their own limits, requests and stats.
Parents should easily be able to easily manage the screen and gaming time between multiple children.
The two apps needed to provide a consistent experience, with similar functionality, navigation, and visual design across both platforms.
The MVP was built without scalability in mind. As new features were added, it became difficult to integrate them in a way that felt natural. Over time, screens grew more crowded, navigation became less intuitive, and the overall structure struggled to support the product's growth.
Our goal was to create a foundation that could support the product as it grew, which meant establishing a clearer and more scalable structure.
The MVP was very basic and often difficult to navigate, making it hard for users to understand where to find key features.
We created a dashboard that surfaces the most important information and features in one place, reducing the need to navigate through multiple screens.
The app needed to serve both parents and children, each with different goals and needs. To address this, we started separating the experience into distinct views and focused on identifying the most important information and actions for each role.
After we had a draft for the information architecture and navigation we began creating wireframes and prototypes to test these on users.
The design system was tailored to Game Limiter and designed to support rapid iteration and efficient developer handoff.
The new Game Limiter UI was designed with future growth in mind. We built a modular layout where components can resize and rearrange themselves based on the available screen space. This made it much easier to adapt the design for Android, as modules naturally stack into a mobile-friendly layout. The system also makes it simple to add, remove, or reorganize features as the product continues to evolve.
We designed a statistics framework that gives both parents and children visibility into screen time across apps, games, and activity categories. Rather than limiting this information to parents, the goal was to encourage awareness, transparency, and shared responsibility. Many competing products treat usage data primarily as a monitoring tool for parents. Game Limiter takes a different approach by making these insights available to both sides, helping families have more informed conversations about screen time and digital habits.
Game Limiter now uses a modern design system designed for use with MCP servers.
We spent a lot of time working on the information architecture to allow for smooth navigation between pages.
The new UI makes it easy to introduce new features and place them in areas that feel natural and consistent with the rest of the product.
The Windows and Android apps were designed to feel consistent across platforms, making it easy for users to switch between devices without having to learn a new interface.
We spent a significant amount of time rethinking and restructuring the apps from the ground up. It was a challenging process, but it allowed us to create a much stronger foundation for the product.
As a result, Game Limiter is now better equipped to support future features and can continue growing without compromising the user experience.
The redesigned Game Limiter app was showcased at Nordic Game 2026 and is currently being used by customers today.
